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<?xml version="1.0"?>
<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
<!ENTITY legal SYSTEM "legal.xml">
<!ENTITY NETWORKGAMES SYSTEM "network-games.xml">
<!ENTITY appversion "2.20">
<!ENTITY manrevision "2.9">
<!ENTITY date "February 2008">
<!ENTITY app "<application>Iagno</application>">
<!ENTITY appname "Iagno">
<!ENTITY version "2.9">
]>
<!--
(Do not remove this comment block.)
Maintained by the GNOME Documentation Project
http://developer.gnome.org/projects/gdp
Template version: 2.0 beta
Template last modified Feb 12, 2002
-->
<!-- =============Document Header ============================= -->
<article id="index" lang="en">
<!-- please do not change the id; for translations, change lang to -->
<!-- appropriate code -->
<articleinfo>
<title>&app; Manual</title>
<abstract role="description">
<para>
Iagno is the two player strategy game of Othello, which is also known as
Reversi and is similar to Go. The pieces are tiles that are black on one
side and white on the other and the objective is for the player to flip
his/her opponent's tiles to his/her color, while keeping the opponent
from doing the same. Once the board is filled with tiles, the winner is
the player with the most of his/her color tiles on the board.
</para>
</abstract>
<copyright>
<year>2000</year>
<holder>Eric Baudais</holder>
</copyright>
<!-- translators: uncomment this:
<copyright>
<year>2002</year>
<holder>ME-THE-TRANSLATOR (Latin translation)</holder>
</copyright>
-->
<!-- An address can be added to the publisher information. If a role is
not specified, the publisher/author is the same for all versions of the
document. -->
<publisher>
<publishername> GNOME Documentation Project </publishername>
</publisher>
&legal;
<!-- This file contains link to license for the documentation (GNU FDL), and
other legal stuff such as "NO WARRANTY" statement. Please do not change
any of this. -->
<authorgroup>
<author role="maintainer">
<firstname>Eric</firstname>
<surname>Baudais</surname>
<affiliation>
<address> <email>baudais@okstate.edu</email> </address>
</affiliation>
</author>
<!-- This is appropriate place for other contributors: translators,
maintainers, etc. Commented out by default.
<othercredit role="translator">
<firstname>Latin</firstname>
<surname>Translator 1</surname>
<affiliation>
<orgname>Latin Translation Team</orgname>
<address> <email>translator@gnome.org</email> </address>
</affiliation>
<contrib>Latin translation</contrib>
</othercredit>
-->
</authorgroup>
<releaseinfo revision="2.26" role="review"/>
<revhistory>
<revision>
<revnumber>&appname; Manual V&manrevision;</revnumber>
<date>&date;</date>
<revdescription>
<para role="author">Claude Paroz
<email>claude@2xlibre.net</email>
</para>
<para role="publisher">GNOME Documentation Project</para>
</revdescription>
</revision>
<revision>
<revnumber>&appname; Manual V2.8</revnumber>
<date>September 2004</date>
<revdescription>
<para role="author">Eric Baudais
<email>baudais@okstate.edu</email>
</para>
<para role="publisher">GNOME Documentation Project</para>
</revdescription>
</revision>
<revision>
<revnumber>0.1</revnumber>
<date>4 February 2000</date>
<authorinitials>EB</authorinitials>
<revremark>
First draft completed.
</revremark>
</revision>
<revision>
<revnumber>0.2</revnumber>
<date>5 February 2000</date>
<authorinitials>EB</authorinitials>
<revremark>
Added a footnote to why section. Fixed some typos.
</revremark>
</revision>
<revision>
<revnumber>0.3</revnumber>
<date>7 February 2000</date>
<authorinitials>EB</authorinitials>
<revremark>
Made the doc compliant with the GDP template. Clarified
the playing section.
</revremark>
</revision>
<revision>
<revnumber>1.0</revnumber>
<date>7 April 2000</date>
<authorinitials>EB</authorinitials>
<revremark>
Licensed the Iagno Manual under the FDL. Updated the
screenshots to the GDP standard theme, MicroGUI.
</revremark>
</revision>
</revhistory>
<releaseinfo>This manual describes version &appversion; of &appname;.
</releaseinfo>
<!-- The following feedback information only applies to appliactions
listed in bugzilla.gnome.org and bugzilla.ximian.com. For other
applications, please provide your own feedback info or remove thsi
section altogether -->
<legalnotice>
<title>Feedback</title>
<para>To report a bug or make a suggestion regarding the &app; application or
this manual, follow the directions in the
<ulink url="ghelp:user-guide?feedback-bugs"
type="help">GNOME Feedback Page</ulink>.
</para>
<!-- Translators may also add here feedback address for translations -->
</legalnotice>
</articleinfo>
<indexterm zone="index">
<primary>Iagno</primary>
</indexterm>
<!-- ============= Document Body ============================= -->
<!-- ============= Introduction ============================== -->
<sect1 id="intro">
<title>Introduction</title>
<sect2 id="what">
<title>What is Iagno?</title>
<para>
<application>Iagno</application> is a computer version of
the game Reversi, more popularly called Othello.
<application>Iagno</application> is a two player strategy
game similar to Go. The board is 8 by 8 with tiles that
are black on one side and white on the other side. The
object of <application>Iagno</application> is to flip as
many of your opponent's tiles to your color as possible
without your opponent flipping your tiles. This is done
by trapping your opponent's tiles between two tiles of
your own color.
</para>
<para>
&appname; also features <link linkend="network-games">multiplayer</link> support with two
human players in hotseat or network mode.
</para>
<para>
To run <application>Iagno</application>, select
<guimenuitem>Iagno</guimenuitem> from the
<guisubmenu>Games</guisubmenu> submenu of the <guimenu>Main
Menu</guimenu>, or type <command>iagno</command> on the
command line.
</para>
</sect2>
<sect2 id="why">
<title>Why is Othello called Iagno?</title>
<para>
You're probably wondering why this game is called
<application>Iagno</application> instead of Othello or
even gnothello. The answer is complicated, and involves
things like trademarks and lawyers and whatnot.
Instead of leaving
it at that, I'll tell you a long and complicated lie about
the origin of the name <application>Iagno</application>.
</para>
<para>
On a stormy night, like those depicted so much in England,
a lonely programmer was sitting in front of his computer
screen. Ian had finished his masterpiece in gaming. It
was a fully interactive game of Othello and he decided
to play a pun with the name and called it gnothello for
the game was written using GNOME.
</para>
<para>
Later his buddies came over and like all programmers he
showed off his masterpiece. They all laughed in his face
and told Ian that his game was worthless and a pitiful
attempt to be a true hacker. After Ian kicked them out
he decided to rename his program Iago
<footnote>
<para>
Iago is Othello's nemesis in the play <citetitle>Othello
</citetitle> by William Shakespeare.
</para>
</footnote>
for the evil which
had manifested itself due to his game. Yet it still
didn't sound right. All GNOME programs have some part
of GNOME in it, Ian thought. After much thought he decided
on the name we have come to cherish, <application>Iagno
</application>.
</para>
</sect2>
</sect1>
<sect1 id="playing">
<title>Playing Iagno</title>
<para>
The board starts with four tiles arranged in a box on the
middle of the board. The tiles have the same color at each
corner, as shown in <xref linkend="start-shot"/>.
</para>
<figure id="start-shot">
<title>Starting Position</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/START.png" format="PNG" srccredit="Eric Baudais"/>
</imageobject>
<textobject>
<phrase>Screenshot of the starting position.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
<para>
Black goes first and places a tile on the board such that it
traps white's tiles between two of black's tiles. When black places
a tile on the board all of white's tiles between black's newly placed
tile and another black tile, in a horizontal, vertical, or diagonal row, are flipped over
and become black, as shown in <xref linkend="first-shot"/>.
</para>
<figure id="first-shot">
<title>First Move</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/FIRST.png" format="PNG" srccredit="Eric Baudais"/>
</imageobject>
<textobject>
<phrase>Screenshot of the first move.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
<para>
When there is tile trapped between two tiles, of an identical color
in the same row, the player captures tiles until another tile of the
player's color is encountered, as shown in <xref linkend="block-shot"/>.
The player can only take tiles that are
a direct result of the placing a tile on the board. Once a tile is
placed on the board the player cannot remove it and place the tile
somewhere else. If a player cannot move they forfeit their turn.
The game ends when it is no longer possible for either player to move.
<figure id="block-shot">
<title>White cannot capture the black tile in the center of the
middle column because there are white tiles blocking the ends of that
column. If it where blacks turn instead, black could place a tile at
the top of the column but would only flip the first of the two white
tiles.</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata format="PNG" fileref="figures/BLOCK.png" srccredit="Eric Baudais"/>
</imageobject>
<textobject>
<phrase>Screenshot of black blocking.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
</para>
</sect1>
<sect1 id="settings">
<title>Game Settings</title>
<sect2 id="player">
<title>Player Color and Difficulty</title>
<para>
When you start Iagno the human player plays black and the computer player
plays white with the first level of difficulty. Using the
<guimenuitem>Game</guimenuitem> tab in the
<guisubmenu>Preferences</guisubmenu> dialog you can set the type of
player for each color. Human is of course you, level one is the
easiest computer player and level three is the hardest. You can set
both to human to play against a friend or set both to computer to
watch the computer play itself.
</para>
</sect2>
<sect2 id="quick-moves">
<title>Quick Moves Option</title>
<para>
This option is in the <guimenu>Settings</guimenu> menu. Then go to the
<guisubmenu>Preferences</guisubmenu> submenu in the <guimenuitem>Game
</guimenuitem> tab and it is initially off. When enabled this option
makes the computer player place its tiles faster.
</para>
<note>
<title>Note:</title>
<para>
Enabling this option does not force the computer player to move and does
not reduce the level of difficulty.
</para>
</note>
</sect2>
<sect2 id="enable-sound">
<title>Enable/Disable Sound</title>
<para>
The last option of the <guimenuitem>Game</guimenuitem> tab in the
<guilabel>Preferences</guilabel> dialog allows you to enable or disable all
sounds when playing in &app;.
</para>
<figure id="player-shot">
<title>The Preferences menu with the Game tab highlighted.</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata format="PNG" fileref="figures/PLAYER.png" srccredit="Eric Baudais"/>
</imageobject>
<textobject>
<phrase>Screenshot of the game settings.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
</sect2>
</sect1>
<sect1 id="animations">
<title>Appearance</title>
<para>
All the animation option are in the
<menuchoice>
<guimenu>Settings</guimenu>
<guisubmenu>Preferences </guisubmenu>
</menuchoice>
menus with the <guimenuitem>Appearance</guimenuitem> tab highlighted.
</para>
<sect2 id="animation-amount">
<title>Animation</title>
<para>
This option controls the amount of animation present when each tile is
flipped, using radio buttons. Selecting the option <guibutton>none
</guibutton> will cause the tiles to change color instantaneously.
Selecting the <guibutton>option</guibutton> partial will cause the
animation to flip the tiles slowly. Selecting the <guibutton>complete
</guibutton> option will cause the tiles to flip slowly and smoothly.
</para>
</sect2>
<sect2 id="stagger-flips">
<title>Stagger Flips</title>
<para>
This option causes captured tiles along a row, column, or diagonal to
flip one after another, like dominoes, instead of all flipping
simultaneously. It has no effect on game play, but looks cool.
</para>
</sect2>
<sect2 id="grid">
<title>Show Grid</title>
<para>
This option will display a grid on top of the playing surface. The
grid is useful to display because it shows the player exactly where
they are placing each tile.
</para>
<tip>
<title>Tip:</title>
<para>
This option should be enabled for beginning players to see the gameplay
more clearly.
</para>
</tip>
</sect2>
<sect2 id="flip-final">
<title>Flip Final Results</title>
<para>
This option moves all the black tiles to the top of the board and all the
white tiles to the bottom of the board at the end of the game. This allows
you to visually see the outcome of the game.
</para>
<note>
<title>Note:</title>
<para>
This option does not affect the outcome of the game in any way.
</para>
</note>
</sect2>
<sect2 id="tile-set">
<title>Tile Set</title>
<para>
This option lets you choose the type of board and tiles which are displayed.
If you want to make your own tile sets use the classic tile set as a template
and change the texture and colors for different effects. When you make a new
tile set that works with Iagno send it to Ian Peters <email>itp@gnu.org</email>
and he will include it with the next distribution.
</para>
<important>
<title>Important:</title>
<para>
There are two tile sets which look the same, but have different
animations -- woodtrim and classic.
</para>
</important>
<figure id="animation-shot">
<title>The Preferences menu with the Appearance tab highlighted.</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata format="PNG" fileref="figures/ANIMATION.png" srccredit="Eric Baudais"/>
</imageobject>
<textobject>
<phrase>Screenshot of the animation settings.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
</sect2>
</sect1>
<!-- ============= Network games ===============================================
This doc is common to gnome-games. The file is pulled in from gnibbles directory
as a SVN symlink, and included here. Therefore translators only have to translate
the network stuff once, instead of one time for each game.
================================ -->
&NETWORKGAMES;
<sect1 id="bugs">
<title>Known Bugs and Limitations</title>
<itemizedlist mark="opencircle">
<listitem>
<para>
The computer player for Iagno is easy to beat.
</para>
</listitem>
</itemizedlist>
</sect1>
<sect1 id="credits">
<title>Authors</title>
<para>
<application>Iagno</application> was written by Ian Peters
(<email>itp@gnu.org</email>). This manual was written by Eric Baudais
(<email>baudais@okstate.edu</email>).
To report a bug or make a suggestion regarding this application or
this manual, follow the directions in this
<ulink url="ghelp:user-guide?feedback-bugs" type="help">document</ulink>.
</para>
<!-- For translations: uncomment this:
<para>
Latin translation was done by ME
(<email>MYNAME@MYADDRESS</email>). Please send all comments and
suggestions regarding this translation to SOMEWHERE.
</para>
-->
</sect1>
<!-- ============= Application License ============================= -->
<sect1 id="license">
<title>License</title>
<para>
This program is free software; you can redistribute it and/or
modify it under the terms of the <citetitle>GNU General Public
License</citetitle> as published by the Free Software Foundation;
either version 2 of the License, or (at your option) any later
version.
</para>
<para>
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
<citetitle>GNU General Public License</citetitle> for more details.
</para>
<para>
A copy of the <citetitle>GNU General Public License</citetitle> is
included as an appendix to the <citetitle>GNOME Users
Guide</citetitle>. You may also obtain a copy of the
<citetitle>GNU General Public License</citetitle> from the Free
Software Foundation by visiting <ulink type="http"
url="http://www.fsf.org">their Web site</ulink> or by writing to
<address>
Free Software Foundation, Inc.
<street>59 Temple Place</street> - Suite 330
<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
<country>USA</country>
</address>
</para>
</sect1>
</article>